3D Vector Visualizer
BetaThis tool is in beta. Some features may change or have limited functionality.Visualize and calculate 3D vectors interactively. See vector addition, cross product, dot product, projections, and angles between vectors rendered as 3D arrows with real-time calculations.
Results
Click and drag to rotate. Scroll to zoom. Right-click to pan.
Understanding 3D Vectors and Vector Operations
Vectors are fundamental mathematical objects that represent both magnitude and direction in space. In three dimensions, a vector is described by three components (x, y, z) and can be visualized as an arrow pointing from the origin to a point in 3D space.
Key Vector Operations
- Magnitude: The length of a vector, calculated as |v| = sqrt(x² + y² + z²). It represents the distance from the origin to the vector's tip.
- Dot Product: A · B = AxBx + AyBy + AzBz. This scalar quantity measures how much two vectors align. When zero, the vectors are perpendicular.
- Cross Product: A × B produces a new vector perpendicular to both input vectors. Its magnitude equals the area of the parallelogram formed by A and B.
- Angle Between Vectors: Found using cos(θ) = (A · B) / (|A| × |B|). This gives the smallest angle between two vectors.
Vector Projection
The projection of vector A onto vector B gives the component of A in the direction of B. It is calculated as proj_B(A) = ((A · B) / (B · B)) × B. This is widely used in physics to decompose forces and in computer graphics for lighting calculations.
Applications
3D vectors are essential in physics (forces, velocities, fields), computer graphics (normals, lighting, transformations), robotics (kinematics), and game development (movement, collision detection). Understanding vector operations is a cornerstone of linear algebra and applied mathematics.